However, once you get on this ledge, there seems to be no way off, so I had to reload and didn't get the item. Another item is a Megasphere that you can ledge jump for in the abstract brutalist reality with Evil Dog. Got 1/3 items, which was the health bonus in the airport. Got 81/117 kills, so there must be more realities with more monsters somewhere.ĭidn't get the 1 secret. Miss you, Tom.Įnded the map with a route that went: regular house (several versions, and I think the route through them all is one-way) => ruined house 1 => abstract brutalist (two or three connected versions) => airport house => airplane => ruined house 2 => empty lot for sale/exit. Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Jumping & crouching disabled, freelook is fine From the text file:ġ map: Not much of a challenge and roughly 10 minutes of play time. I may have gotten a little carried away with these new UDMF features and, as such, the map is designed for GZDoom. I haven’t touched an editor in over 15 years so it was quite a surprise to find out how easy mapping has become. As a way of paying tribute to him and all the great memories we had together, I took the plunge and installed Doom Builder in order to polish up his map and add a few modern amenities just for convenience sake. Thomas and I were into amateur Doom mapping in the early 00s but I had never seen this map of his prior to uncovering it on one of the old floppy discs. Among them was a copy of an old map of his backed up on a 3.5” floppy from high school. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Last August I lost a good childhood friend of mine and took it pretty hard. ![]() Relics: Boots of the unending journey, rapier of unerring direction.Excited to finally release this tribute map. Allies are Medium elementals (any), Large elementals (any), and elder arrowhawks. Herald and Allies: Fharlanghn uses 17 HD ghaele eladrins as his heralds. Many Fharlanghn worshipers rely the ceremonies of allied deities for such things as marriages and funerals. Rites: Because his followers are often on the move, Fharlanghn's rites are often short and to the point. At major crossroads and port cities, shrines to Fharlanghn provide fast horses and sturdy sailing ships. Temples: Fharlanghn doesn't have many large temples, but wayside shrines to him are common. There are more than a hundred stories that involve the two of them crossing a river, for example. ![]() Prayers: Fharlanghn teaches through short anecdotes, many of which feature a wise old man traveling with a foolish young man. His followers often guard caravans, explore mysterious islands, and maintain a series of portals between worlds. Quests: Any quest involving long journeys can involve Fharlanghn as well. The only way to flunk out of Fharlanghn's training is to ask when the journey will be over-those faithful to Fharlanghn know that the journey never ends. A higher-level cleric takes a half-dozen or so recruits on a long journey, where they'll help fellow travelers, see the wider world, and take part in any number of misadventures. Cleric Training: "The road is the best teacher," say the worshipers of Fharlanghn. Domains: Celerity, Luck, Protection, Travel, Weather. Bards, other wandering adventurers, and merchants favor Fharlanghn. Intermediate God (Neutral) Fharlanghn's wayside shrines are common on well-used roads, for he is the god of travel, roads, distance, and horizons.
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